using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class VTouchDefine
{

}
//这个地方需要通过项目的不同重载实现不同的交互体, 比如接受Ray事件 or 使用XRInteractNode来配合
public class VTouchInfo
{

}
[Serializable]
public class VTouchInteractablebase
{
    public Transform nodeTransform;
    public virtual void SetActive(bool active) { }
    public virtual void Load(Transform nodeTransform) { }
    public virtual void Unload() { }
    public virtual Vector3 GetCenter() => Vector3.zero;
}

